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The Seven Deadly Sins Is a 6.60 Wearing a 7.60 Costume: A One-Point Gap Earned by Groping Gags and Convenient Flashbacks

The Seven Deadly Sins Is a 6.60 Wearing a 7.60 Costume: A One-Point Gap Earned by Groping Gags and Convenient Flashbacks

The Seven Deadly Sins scores 6.60 on the Codex against MyAnimeList's 7.60 because the crowd is grading a Netflix breakout and a Ban-and-King friendship, not the 24 episodes A-1 Pictures actually broadcast in 2014.

7/28/2026

The Seven Deadly Sins scores 6.60 on the Codex against MyAnimeList's 7.60 because the crowd is grading a Netflix breakout and a Ban-and-King friendship, not the 24 episodes A-1 Pictures actually broadcast in 2014.

Meliodas gropes Elizabeth in the pilot, gropes her in the finale, and gropes her in most of the episodes in between. That is not a critical flourish or a bad-faith cherry-pick — it is the load-bearing running gag of a show whose princess is also its narrative engine, and it is the single clearest example of what the MyAnimeList consensus is willing to look past that the Codex rubric will not.

Is The Seven Deadly Sins Overrated? The Numbers Say Yes, by a Full Point

The MAL crowd scores it 7.60. The Codex weighted score comes in at 6.60. A one-point gap on a ten-point scale is not rounding error; it is the difference between a genre standout and a competent shonen that A-1 Pictures shipped clean and on time in 2014. The gap between The Seven Deadly Sins's reputation and its rubric score is the story here, and naming what the crowd is rewarding that the rubric refuses to sign off on is the whole exercise.

What the consensus is grading, mostly, is reach. Nakaba Suzuki's manga cleared 55 million copies in circulation, took the 2015 Kodansha Manga Award in the shonen category, and — critically — landed on Netflix at the exact moment the platform was hunting for anime tentpoles for global rollout. That distribution deal is why 2.2 million MAL members have an opinion on this show at all. It is not why the show is a 7.60. The show is a 7.60 on MAL because reach compounds into reputation, and reputation gets folded back into individual scores as a kind of soft halo. The Codex rubric weights cultural impact, but it weights it at its actual value — 7.0 — and refuses to let that number bleed into story, character, or themes, which is exactly where the argument for The Seven Deadly Sins collapses.

The Story Runs on Flashbacks That Cancel Their Own Tension

The 24-episode arc is structurally sound. Elizabeth recruiting each Sin in turn — Diane, Ban, King, Gowther — gives the season a clean quest spine, and the Vaizel Fighting Festival is a legitimately effective escalation, dragging Hendrickson and the Demon-blood plot into what had been a picaresque. Story lands at 6.8, which is the highest non-animation criterion on the card, and that is fair.

What deflates it is the show's addiction to the reveal-that-a-Sin-was-secretly-stronger-all-along move. Meliodas's true power, Ban's immortality — these are not twists, they are pressure valves. Every time the plot threatens to put a hero in credible danger, a flashback arrives to explain why the danger was never real. The Kingdom infiltration climax with Helbram is a satisfying resolution on paper, but the Full Counter mechanic borders on plot-armor-as-magic-system, and by the finale you can predict which impossible attack will be absorbed before it lands. That is not shonen tension. That is shonen theater.

The Ensemble Is Real. Meliodas Is a Tonal Liability.

Character scores at 6.5, and this is where the show's genuine strengths and genuine failures sit closest together. Ban and King's shared history over Elaine is the best thread in the season — the Elaine flashback lands with actual weight, and King's guilt-ridden arc through the Fairy King's Forest reveal is the closest the show comes to earning its "sinners seeking atonement" framing. Gowther's affectlessness works as texture rather than gag. Credit where the rubric gives it.

Then there is Meliodas. His charm and his combat capability are real assets that the writing repeatedly undercuts with groping bits directed at Elizabeth, who is nominally the co-lead and functionally the reason the plot exists. She recruits the Sins. She carries the Goddess-clan reveal. She is also the perpetual target of a running joke that flattens her into a harassment reaction shot rather than a character with agency. Diane's one-note crush on Meliodas compounds the problem — the female leads orbit the male protagonist as either victims of his hands or captives of their infatuation with him. The male Sins get arcs. The female leads get positioning. This is a Codex-level failure the crowd score is not registering, and it is a familiar pattern — Wotakoi took a similar hit for smoothing away conflict its premise required, though the mechanism there is comfort rather than harassment.

Themes Get Punctured by the Show's Own Comic Timing

Themes score 6.0, the lowest number on the card, and the reason is directorial rather than conceptual. The scaffolding is present: justice against tyranny, found family among the exiled, atonement through loyalty. Ban and King carry the redemption thread convincingly, and King's self-forgiveness is the rare beat that lands without commentary. The problem is that the show cannot hold a tone. An emotional beat arrives, and within a minute Hawk is talking or Meliodas is groping or a comic reaction shot deflates the frame. The "unjust world" premise never complicates its own morality — the Holy Knights are corrupt, the Sins are misunderstood, and the show is uninterested in muddying that arithmetic. It is the same failure mode Fire Force ran into when a sakuga reel outpaced the mystery underneath: a shonen with real thematic ambition on the page and a broadcast product that will not sit still long enough to earn it.

The World Is a Fantasy Kit, Not a Setting

World-building lands at 6.3. Britannia is a serviceable pseudo-Arthurian frame, and the combat-class number system plus the distinct ability kits — Ban's Snatch, King's Chastiefol, Meliodas's Full Counter, Diane's Creation — give individual fights personality. That is character-ability creativity doing the work, not setting originality. The power-level numbers are functionally arbitrary; the internal rules of the magic system are whatever the current episode needs them to be. Tensai Okamura's direction is competent and brisk — his own storyboards for episodes 1, 2, 4, 14, and 24 anchor the season — but the visual language is A-1 Pictures at its cleanest and most conventional, not its most ambitious. Animation earns a 7.2 on Meliodas versus Guila and the Vaizel bouts. It does not earn more, because the fights favor impact frames over choreography, and the quiet scenes are staged out of the standard playbook.

The Steelman: This Is a Gateway Shonen, and Gateways Deserve Credit

The honest counter is that The Seven Deadly Sins does one thing very well: it is legible. A viewer new to shonen can enter it cold, understand the quest, track the ensemble, and finish 24 episodes with a clear sense of what a fantasy-adventure show looks like. That legibility is why Netflix bet on it and why the manga cleared 55 million volumes. The Ban-King friendship is genuinely moving, and the Vaizel arc is a functional shonen tournament with real escalation.

The rubric acknowledges all of that. It scores cultural impact at 7.0 and animation at 7.2 for exactly these reasons. What the rubric will not do is let accessibility inflate story into originality, or let a beloved secondary friendship paper over a lead pairing built on harassment. The 7.60 crowd number is grading the on-ramp. The 6.60 Codex number is grading the show.

Verdict

The Seven Deadly Sins is a competently produced, commercially enormous shonen that mistakes reveal-based writing for tension and running-gag harassment for chemistry. The rubric hands it a fair 6.60 — a serviceable fantasy adventure with two good male arcs and one directorial habit it cannot break. The one-point gap to MAL is not a mystery. It is Meliodas's hand.

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